It will include list of spells to go after, spells to set, merits, gear sets, etc. I'm reminded of Woodman's Leaf Shield from Megaman 2. Xarcabard, Ordelle's Caves lvl 32 - Sound Blast - Magical - AoE INT Down (Fire) - Lowers INT, making enemy spells do slightly less damage, and decreasing magic defense (which is dependent on INT). Not sure how potent the magic defense down effect is, but it can help a group cast stronger nukes on a mob. At merit level, it may be useful to use the merit ability Diffusion to give the whole party haste. Does NOT work on spell damage (unlike the stackable boost spell of Fantod). Castle Zvahl Keep, Maze Voucher 01 Learned from Wildkeeper Reive Shark, or Shark in Delve. Has the fragmentation SC property. Add new page. Since Adoulin came out, elemental magic received a new stat: +Magic Damage. Dangruf Wadi FFXI Basics. If you're looking for spells added in Patch 5.15 (lv60 cap) or later, please use the following links. Silver Sea route to Al Zahbi/Nashmau I've seen a video of a BLU using grudge, thermal pulse, and charged whisker, along with sanguine blade to solo Shinryu with a Primeval Brew. Gives Max HP Boost Trait on it's own. For example, Bomb Toss, the spell we learn from goblins, is very powerful in the hands of a goblin. Blue Mage Gear Guide By Aislin. They take a lot of MP to cast, but wonât do as much damage (also running the risk of being resisted) compared to the MP it cost to cast it. We can use chakrams for throwing, yes, but have no skill in them. You could always use +10 Acc for your physical spells, and the spells it uses are useful. It's a balancing act between accuracy and magical accuracy for sudden lunge, headbutt, whirl of rage, and frypan, which are all physical stuns. Re: SPAZZ's BLUE MAGE GUIDE Chapter 5A : Blue Mage 101 â How to learn Blue Magic! Carpenters' Landing Temple of Uggalepih Sacrarium It can make the magic attack bonus trait. We get the. lvl 44 - Mandibular Bite - Physical - Physical Damage (Slashing) - A very useful physical spell, it does good damage, costs less MP than Jet Stream, but the damage is on par with it. It's often you'll end up with the trait, but it's not that useful. It can make gilfinder with charged whisker. Buburimu Peninsula +10 HP won't save you from anything. Ordelle's Caves Refueling is overridden by the white magic spell Haste. Upper Delkfutt's Tower If it misses, you don't do damage with it, you won't stun the mob. Note that I haven't done voidwatch yet, but I dug around and found some information about it. Yhoator Jungle Caedarva Mire Cannonball uses defense and VIT, as well as STR as modifiers, so it requires a specialized build. It can last a decent time too, like two minutes when not resisted or broken prematurely. lvl 99 - Blistering Roar - Magical - 43 MP - Gabbrath (Beasts) - AoE Terror - Only usable during unbridled learning/wisdom. It is based on MND and to a lesser extent, VIT. History Talk (0) Comments Share. The damage isn't very good though, and if you sub /NIN, enmity is never a trouble, since you can blink through most things with shadows. It also looks funny, it's an actual frying pan being banged in front of you. Blue Magic Points . However, this is only a single hit attack. Some enemies have resistance to some damage types (slimes are resistant to physical damage), while some are weak against others (pots are weak against blunt damage). It stacks with other attack bonus buffs too (P. Embrace ATK or Triumphant Roar ATK, P.Embrace's M. Attack, Amplification or Memento Mori). It is not as potent as the version the hippogryphs you get it from use (or the terror abilities wyrms use), but it can terrorize multiple targets that are in front of you, and are looking at you. Sandspin is best hunted in the starting areas out side of Bastok or San d'Oria. The monster must use the ability during combat. Very useful for a Unbridled Learning spell. Circle Blade > Mandibular Bite > Induration. A community for those with interest in Square Enix's original MMORPG, Final Fantasy XI (FFXI, FF11). Register Start a Wiki. Quicksand Caves lvl 36 - Digest - Magical - Steals HP from enemy (Darkness) - This is much better than Blood Drain, and dependent on Blue Magic Skill, but the exact formula is unknown. Unbridled Knowledge - It's a long lasting stun (terror), stronger than Jettaura, and actually useful for delve I (Shark, T-Rex, and Bee) boss runs. However, it has a short duration, both the blind and silence last 1 min max I think. Divine seal increases the amount healed by this spell, and so does a light staff. For example, Subduction has Gravity II as an additional effect, it'll slow down the enemy's movement speed greatly. Anyway, INT modified and magic attack bonus like Acrid Stream. Konschtat Highlands You have your Magical/Elemental spells, and those are divided into nukes that can do damage to enemies and sometimes have an additional effect like an enfeeble (Maelstrom for example gives a STR down effect to all mobs hit by the spell), you have plain magical enfeebles like Chaotic Eye's silence, you have magical buffs/enhancing that can be only self-cast (like Metallic Body or Pollen), and party cast (such as Wild Carrot and Magic Fruit), and then you have physical spells. Setting Fantod, with Sickle Slash or Tail Slap makes the Store TP job trait. By Asura.Matzilla 2011-03-25 09:53:47 Link | Citer | R . All the pages but the Delve Boss spells have been filled in. Grauberg (S) INT based modifiers. It is also one of the spells you can set to get Conserve MP. Also has the added benefit of giving you the accuracy bonus trait on its own. Click Here for Credits. Ghelsba Outpost It adds a considerable amount of damage to your magical spells. Jugner Forest lvl 50 - Self-Destruct - Magical - AoE Fire Damage (dependent on HP) - You know that attack that bombs do? Inner Horutoto Ruins Batallia Downs In HNM cases, you would find yourself more useful to not skillchain at all, and use Chain Affinity + Sneak Attack + Cannonball (or Vertical Cleave, depending on whether the mob is kited or not and your gear set up). Has a very expensive MP cost. But it only lasts for the first spell you cast, so it's a very time consuming way to increase your damage. It might press us one step closer to godhood. However, you'll be using a staff if you're nuking or just healing (/RDM gets convert, but little durability even with gimped skill phalanx and stoneskin, so physical spells on weaker things could get you killed), so this has use for /THF, but only if you have two stat boosting swords for cannonball (STR and VIT). With 15% haste AND refresh, it puts on par with RDMs for soloing some things, IMO. lvl 99 - Crashing Thunder - Magical - 172MP - AoE thunder damage - Waktza (Birds) - Obtainable from waktza (Hurkan and Cailimh) from Marjami Ravine WKR and delve. It also very useful because you can set both this spell and Plasma Charge in order to get a cheap Auto Refresh trait. Increases the damage dealt by blue magic usable under the effects of Unbridled Learning. Doing darkness with this spell, if it hits multiple targets, it does several darkness SCs on the mob you were initially targeting. It can make a fun toy for absorbing mob buffs too. When you use Chain Affinity, the next physical spell you use gets enhanced, damage modifiers or accuracy modifiers will be affected by your TP, and you will lose your TP once the spell is cast. Otherwise stick with traditional magic attack bonus spells (like Memento Mori). Sudden Lunge requires accuracy to hit, and magic accuracy for it's stun effect to land. But you need a decent amount of Accuracy for the full spell (all three strikes) to hit. It's stronger than wild carrot, based on MND and on a lesser degree VIT. Behemoth's Dominion, Korroloka Tunnel It's not worth it. Probably the worst of all the job points, and the most confusing. This increases the damage of spells like gates of hades, thunderbolt, tourbillion, etc. Rolanberry Fields Has a strong bind effect that has a chance of not breaking when the bound target is damaged. lvl 83 - Whirl of Rage - Physical - 73MP - Evil Weapons - AoE physical damage with Stun effect: Damage Varies with TP (Slashing) - It does decent damage for an AoE spell, one of the strongest AoE physical spell we have so far. West/East Sarutabaruta lvl 08 - Metallic Body â Magical â Stoneskin â This is a very useful spell, even at high levels. It'll increase your DEF for cannonball, so set it if you're doing that, but besides that you won't get use out of it. Caution! Open sea route to Mhaura Davoi You would be disappointed the first time you cast this spell and it does minimal damage. It's dark based, it's like sleep II (90 seconds), so if you need an extra sleep, it's there. Maze of Shakhrami But it's extremely dangerous, you need shadows up, stoneskin, and pray the mob doesn't turn your way if it survives. lvl 99 - Sweeping Gouge - Physical (Slashing) - 29 MP - Raaz (Beasts) - Two hit attack: additional effect defense down - A weaker attack, but gives a defense down effect. Beaucedine Glacier (fishing) BLU is the only job that gets a Darkness based Aspir spell, and a Light based Aspir spell. Just bring some MP drinks to reduce down time to help. 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