marder 2 wot

The Marder IIs were used by the Panzerjäger Abteilungen of the Panzer divisions of both the Wehrmacht and the Waffen SS, as well as several Luftwaffe units. 100% Crew: 2562.45 Reload time of the first and second guns on double-barreled vehicles. An urgent need arose for a more mobile and powerful anti-tank weapon than the existing towed anti-tank guns or tank destroyers like the Panzerjäger I. Both: 2145.9 75% Crew: 5.6 s Both and BiA: 4.31 s By 1942 the German Panzer II tanks gun and armour had become obsolete with the fast pace of tank development during World War 2. 75% Crew: 1552.5 With 100% Crew: 2.589 s © 2011–2020 Wargaming.net. Nominal: 5 s it was being developed in 1978, but the project turned out too costly and in the end only a single prototype was ever made. The tank destroyer was in service until the end of the war. The Marder 2 is best as a heavy AFV. Vents: 1827.35 The primary weapon of the Marder II in prototype form was initially a 5-cm (1.97") main gun. World of Tanks is a PvP MMO game created by international game developer Wargaming. It is recommended to equip the Binocular Telescope to enhance its view range, which can be key to winning in small maps such as Province. With more engine power and a better gun than the Panzerjäger I, the Marder II is a decent tank to play whilst heading further up the tank destroyers line, a few players even keep the tank after they have finished researching it, though it is important to remember that although the guns have great damage and penetration, they fall short in terms of rate of fire and aim time, but with patience the Marder can lay waste to its enemies. 75 more were converted (probably by FAMO only) from mid 1943 to early 1944 when the last Panzer IIs were taken out of active service. F chassis were used. From the early stages of Operation Barbarossa the Wehrmacht became aware that their abililty to combat some of the Soviet tanks was inadequate. 75% Crew: 2288.55 Both and Max Crew %: 3262.05, With 50% Crew: 0.545 m The Marder's weaknesses were mainly related to survivability. Characteristics are specified for Rapid mode. Vents: 1762.95 75% Crew: 2453.55 Ammunition10/1000 For the Steel Division: Normandy 44 unit see Marder II (SD2) Marder II is a German Anti-tank unit. The German Marder 2 Infantry Fighting Vehicle, is a former replacement project for the Marder 1 IFV. He should be in terms of combat power and mobility in the battlefield between the raccoon and Leopard 2 close the gap. Development of the Marder VTS1 was a part of the German effort to find a replacement for the aging Leopard 1 tank. With Recon and Situational Awareness: 325.7 m First-shot DPM: 1725 The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. Historical Reference Light tank destroyer developed in early 1942 based on the chassis of the outdated, but massively produced, Pz.Kpfw. 132) from early 1942 to early 1943. Advantageous Damage Per Minute Alkett and Wegmann produced 201 Marder II (Sd. This is a subreddit where we share WoT news, strategy tips, tank choices, and opinions. The Marder II suffers from very poor gun handling even though both vehicles use the same Pak 40 gun. 100% Crew: 1900.95 With both and GLD: 2.252 s 50% Crew: 1265 Standard Gun With wholly penetrating hits Maximum possible: 443.8 m, With 50% Crew: 208.2 m Characteristics are specified for Siege mode. Both and Max Crew %: 1945.8 The Marder II is a German tier 3 tank destroyer. Initially, the Marder II was used to equip smaller 9 vehicle-strong anti-tank companies (Panzerjäger Kompanie). Rammer: 4.5 s 131) was based on Panzer II Ausf. Vehicle configuration added to comparison, Add the vehicle with its basic configuration to comparison, Add the vehicle with its current configuration to comparison. With BiA and Vents: 2.477 s Both and BiA: 2970 Vents: 1942.35 Both and Max Crew %: 3097.05 With BiA: 0.413 m When affected by 100% Relaying: 605 m Selecting another region may affect the website content. Both and BiA: 2841.3 II, and fitted with a powerful gun. Both: 3078.9 Add another or several vehicles for comparison. Advantageous Damage Per Minute Both and Max Crew %: 2158.55 Vents: 2529.45 100% Crew: 5 s With GLD: 2.354 s See more ideas about german tanks, tank destroyer, military vehicles. A total of 576 of these vehicles were built from June 1942 through June 1943. World of Tanks is a PvP MMO game created by international game developer Wargaming. In addition, 75 PzKpfw II tanks were converted to the Marder II in 1944. D/E and Flammpanzer II chassis with Christie suspension. 50% Crew: 1380 Both and BiA: 1865.3 Both and BiA: 3135 When affected by 100% Relaying: 291.5 m The vehicle saw wide use on the Eastern Front; from 1944, it also fought in Italy and on the Western Front. Marder II Light tank destroyer developed in early 1942 based on the chassis of the outdated, but massively produced, Pz.Kpfw. Peek-a-boo tactics around buildings, dead tanks, or terrain for cover are paramount when the Marder 2 is fighting an opponent that can penetrate its front armor. Marder I (SdKfz 135) was a German World War II tank destroyer, armed with the 75 mm anti-tank gun. Maximum possible: 0.387 m, With 50% Crew: 3.345 s Kfz. 75% Crew: 2062.5 A to C removed from active service but later also newly produced Ausf. Both: 2791.8 100% Crew 50% Crew: 1518 The combination of a high silhouette and open-top fighting compartment made them vulnerable to indirect artillery fire, shrapnel, and grenades. Using Shell Type 3 (165 Damage): 75% Crew: 1437.5 And with its low rate of fire and small ammo capacity, precise aiming is an absolute must as missing a shot in battle could prove costly. The Germans assembled 531 of the Marder IIs armed with the Pak 40/2 antitank gun and 185 of the Marder IIs equipped with the Russian Model 36 antitank gun. The various Marder IIs fought on all fronts of the war, mainly at the Eastern Front. With BiA: 2.532 s It saw service until the end of the war. Rammer: 2567.4 Using Shell Type 2 (115 Damage): Standard Gun Its high profile and thin open-topped armor provided minimal protection to the crew. The vehicle saw wide use on the Eastern Front; from 1944, it also fought in Italy and on the Western Front. Both: 2030.9 First-shot DPM: 2727.45 Install it immediately. This was the case for normal companies attached to Infantry or Panzer Divisions. The result was the Marder series, which were armed with either the new 7.5 cm Pak 40 anti-tank guns or captured Soviet 7.62 cm F-22 Model 1936 field guns, large numbers of which had been acquired early in the war. The armor was also quite thin, making them vulnerable to enemy ta… M also does not exist in World of Tanks. The vehicle saw wide use on the Eastern Front; from 1944, it also fought in Italy and on the Western Front. There were two versions, the first mounted a modified Soviet 7.62 cm gun firing German ammunition, while the other mounted the German 7.5 cm Pak 40 gun. With 75% Crew: 2.92 s It was replaced by mid-1943 by the Sd.Kfz.131, lower, better protected and armed with the standard Pak 40. The FuG 5 radio is the only thing that carries over from the Panzerjager I. The Marder II Tank Destroyer. Rammer: 1789.4 Marder III was the name for a series of World War II German tank destroyers.They mounted either the modified ex-Soviet 76.2 mm F-22 Model 1936 divisional field gun, or the German 7.5 cm PaK 40, in an open-topped fighting compartment on top of the chassis of the Panzer 38(t).They offered little protection to the crew, but added significant firepower compared to contemporary German tanks. II, and fitted with a powerful gun. II, and fitted with a powerful gun. Both and Max Crew %: 2273.55, Standard Gun You sir, do not take into account that on average other marders in the other team would nullify any advantage. 100% Crew The Marder's weaknesses were mainly related to survivability. Nominal DPM: 2562.45 Among a series of solutions, it was decided to use light tanks like the Panzer II and captured vehicles like the Lorraine Schlepper as the basis for makeshift tank destroyers. 50% Crew: 2013 In … Marder I, 1943. The first version Marder II (Sd.Kfz. Although the Wehrmacht succeeded in most operations due to superior tactics, morale, and supply, it had few anti-tank weapons capable of successfully engaging these vehicles at normal ranges. This was upgunned with the addition of the PaK 40/2 7.5-cm (2.95") main gun (based on the proven PaK 40 standard German anti-tank weapon and replacing the Soviet 7.5-cm guns found in early Marder II's) now found in the Marder II production models. Both: 1830.8 With its new gun, the Marder II was found up to the task in Russia, but the gun crew operating behind the shield (just 10 mm/0.39 in thick), at great height, was woefully under-protected. World of tanks - comparing tanks side by side: Marder II. 75% Crew: 1710.05 The Marder II was a German tank destroyer of World War II based on the Panzer II chassis. It was armed with captured Soviet 7.62 cm guns, re-chambered to accept German 7.5 cm Pak 40 ammunition, which improved its penetrative capabilities. It might not be the best scout or have the best camo, but its frontal armor makes it immune to smaller autocannons from the front, making it a very good AFV hunter and killer. Maximum possible: 381.3 m, With 50% Crew: 432.1 m Marder III … A practical solution to the problem of fighting Soviet tanks, the Marder II (Marten II) combined the reliable Panzer II chassis with a powerful anti-tank gun in a tall, casemate mounting. With BiA and Vents: 0.404 m The overall height of the first Marder II was also a concern. You may now unlock the top gun or just go for the Hetzer, whichever you prefer. Rammer: 2732.4 Using Shell Type 1 (115 Damage): Theoretical Damage Per Minute The Marder II marks the end of its German tank destroyer line. Huge gun arc - Especially on the right side. With 75% Crew: 0.476 m Both and Max Crew %: 4.14 s. 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